HID: hid-debug: add EV_FF and FF_STATUS mappings
Currently hid-debug only output question marks for all force feedback related input mapping making debugging gamepads with force feedback a challenge. This adds the necessary mapping information to output EV_FF and FF_STATUS related information. Signed-off-by: Thomas Kuehne <thomas.kuehne@gmx.li> Signed-off-by: Jiri Kosina <jkosina@suse.com>
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committed by
Jiri Kosina
parent
132ea82493
commit
311e435c9b
+27
-1
@@ -3572,12 +3572,38 @@ static const char *software[SW_CNT] = {
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[SW_MACHINE_COVER] = "MachineCover",
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};
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static const char *force[FF_CNT] = {
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[FF_RUMBLE] = "FF_RUMBLE",
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[FF_PERIODIC] = "FF_PERIODIC",
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[FF_CONSTANT] = "FF_CONSTANT",
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[FF_SPRING] = "FF_SPRING",
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[FF_FRICTION] = "FF_FRICTION",
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[FF_DAMPER] = "FF_DAMPER",
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[FF_INERTIA] = "FF_INERTIA",
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[FF_RAMP] = "FF_RAMP",
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[FF_SQUARE] = "FF_SQUARE",
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[FF_TRIANGLE] = "FF_TRIANGLE",
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[FF_SINE] = "FF_SINE",
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[FF_SAW_UP] = "FF_SAW_UP",
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[FF_SAW_DOWN] = "FF_SAW_DOWN",
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[FF_CUSTOM] = "FF_CUSTOM",
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[FF_GAIN] = "FF_GAIN",
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[FF_AUTOCENTER] = "FF_AUTOCENTER",
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[FF_MAX] = "FF_MAX",
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};
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static const char *force_status[FF_STATUS_MAX + 1] = {
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[FF_STATUS_STOPPED] = "FF_STATUS_STOPPED",
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[FF_STATUS_PLAYING] = "FF_STATUS_PLAYING",
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};
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static const char **names[EV_MAX + 1] = {
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[EV_SYN] = syncs, [EV_KEY] = keys,
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[EV_REL] = relatives, [EV_ABS] = absolutes,
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[EV_MSC] = misc, [EV_LED] = leds,
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[EV_SND] = sounds, [EV_REP] = repeats,
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[EV_SW] = software,
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[EV_SW] = software, [EV_FF] = force,
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[EV_FF_STATUS] = force_status,
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};
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static void hid_resolv_event(__u8 type, __u16 code, struct seq_file *f)
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