HID: nintendo: Fix N64 controller being identified as mouse
BugLink: https://bugs.launchpad.net/bugs/2071621 [ Upstream commit 8db8c77059e75a0f418b10ede39dd82a9eb031fa ] This patch is regarding the recent addition of support for the NSO controllers to hid-nintendo. All controllers are working correctly with the exception of the N64 controller, which is being identified as a mouse by udev. This results in the joystick controlling the mouse cursor and the controller not being detected by games. The reason for this is because the N64's C buttons have been attributed to BTN_FORWARD, BTN_BACK, BTN_LEFT, BTN_RIGHT, which are buttons typically attributed to mice. This patch changes those buttons to controller buttons, making the controller be correctly identified as such. Signed-off-by: Nuno Pereira <nf.pereira@outlook.pt> Signed-off-by: Jiri Kosina <jkosina@suse.com> Signed-off-by: Sasha Levin <sashal@kernel.org> Signed-off-by: Manuel Diewald <manuel.diewald@canonical.com> Signed-off-by: Stefan Bader <stefan.bader@canonical.com>
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Stefan Bader
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@@ -481,10 +481,10 @@ static const struct joycon_ctlr_button_mapping n64con_button_mappings[] = {
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{ BTN_TR, JC_BTN_R, },
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{ BTN_TR2, JC_BTN_LSTICK, }, /* ZR */
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{ BTN_START, JC_BTN_PLUS, },
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{ BTN_FORWARD, JC_BTN_Y, }, /* C UP */
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{ BTN_BACK, JC_BTN_ZR, }, /* C DOWN */
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{ BTN_LEFT, JC_BTN_X, }, /* C LEFT */
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{ BTN_RIGHT, JC_BTN_MINUS, }, /* C RIGHT */
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{ BTN_SELECT, JC_BTN_Y, }, /* C UP */
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{ BTN_X, JC_BTN_ZR, }, /* C DOWN */
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{ BTN_Y, JC_BTN_X, }, /* C LEFT */
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{ BTN_C, JC_BTN_MINUS, }, /* C RIGHT */
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{ BTN_MODE, JC_BTN_HOME, },
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{ BTN_Z, JC_BTN_CAP, },
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{ /* sentinel */ },
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