drm/amd/display: avoid using null object of framebuffer

Instead of using state->fb->obj[0] directly, get object from framebuffer
by calling drm_gem_fb_get_obj() and return error code when object is
null to avoid using null object of framebuffer.

Fixes: 5d945cbcd4 ("drm/amd/display: Create a file dedicated to planes")
Signed-off-by: Ma Ke <make24@iscas.ac.cn>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Ma Ke
2024-08-21 12:27:24 +08:00
committed by Alex Deucher
parent 4416377ae1
commit 73dd0ad9e5
@@ -28,6 +28,7 @@
#include <drm/drm_blend.h>
#include <drm/drm_gem_atomic_helper.h>
#include <drm/drm_plane_helper.h>
#include <drm/drm_gem_framebuffer_helper.h>
#include <drm/drm_fourcc.h>
#include "amdgpu.h"
@@ -935,10 +936,14 @@ static int amdgpu_dm_plane_helper_prepare_fb(struct drm_plane *plane,
}
afb = to_amdgpu_framebuffer(new_state->fb);
obj = new_state->fb->obj[0];
obj = drm_gem_fb_get_obj(new_state->fb, 0);
if (!obj) {
DRM_ERROR("Failed to get obj from framebuffer\n");
return -EINVAL;
}
rbo = gem_to_amdgpu_bo(obj);
adev = amdgpu_ttm_adev(rbo->tbo.bdev);
r = amdgpu_bo_reserve(rbo, true);
if (r) {
dev_err(adev->dev, "fail to reserve bo (%d)\n", r);