drm/tiny/repaper: Use fbdev-dma

Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports
damage handling, which is required by repaper. Avoids the overhead of
fbdev-generic's additional shadow buffering. No functional changes.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Cc: "Noralf Trønnes" <noralf@tronnes.org>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20240419083331.7761-40-tzimmermann@suse.de
This commit is contained in:
Thomas Zimmermann
2024-04-19 10:29:32 +02:00
parent 9317ff6917
commit 01849b42e7
+2 -2
View File
@@ -26,7 +26,7 @@
#include <drm/drm_damage_helper.h>
#include <drm/drm_drv.h>
#include <drm/drm_fb_dma_helper.h>
#include <drm/drm_fbdev_generic.h>
#include <drm/drm_fbdev_dma.h>
#include <drm/drm_format_helper.h>
#include <drm/drm_framebuffer.h>
#include <drm/drm_gem_atomic_helper.h>
@@ -1118,7 +1118,7 @@ static int repaper_probe(struct spi_device *spi)
DRM_DEBUG_DRIVER("SPI speed: %uMHz\n", spi->max_speed_hz / 1000000);
drm_fbdev_generic_setup(drm, 0);
drm_fbdev_dma_setup(drm, 0);
return 0;
}