drm/tiny/repaper: Use fbdev-dma
Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports damage handling, which is required by repaper. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Cc: "Noralf Trønnes" <noralf@tronnes.org> Acked-by: Noralf Trønnes <noralf@tronnes.org> Link: https://patchwork.freedesktop.org/patch/msgid/20240419083331.7761-40-tzimmermann@suse.de
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@@ -26,7 +26,7 @@
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#include <drm/drm_damage_helper.h>
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#include <drm/drm_drv.h>
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#include <drm/drm_fb_dma_helper.h>
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#include <drm/drm_fbdev_generic.h>
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#include <drm/drm_fbdev_dma.h>
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#include <drm/drm_format_helper.h>
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#include <drm/drm_framebuffer.h>
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#include <drm/drm_gem_atomic_helper.h>
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@@ -1118,7 +1118,7 @@ static int repaper_probe(struct spi_device *spi)
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DRM_DEBUG_DRIVER("SPI speed: %uMHz\n", spi->max_speed_hz / 1000000);
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drm_fbdev_generic_setup(drm, 0);
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drm_fbdev_dma_setup(drm, 0);
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return 0;
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}
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