Merge tag 'drm-intel-next-2023-10-12' of git://anongit.freedesktop.org/drm/drm-intel into drm-next

drm/i915 feature pull #2 for v6.7:

Features and functionality:
- Preparation for i915 display code reuse in upcoming Xe driver (Jani)
- Drop the fastboot module parameter and use the platform defaults (Arun)
- Enable new LNL FBC features (Vinod)
- Add LNL display feature capability reads (Vinod)

Refactoring and cleanups:
- Locally enable W=1 warnings by default in i915 (Jani)
- Move HDCP GSC message code to a separate file (Suraj)
- GVT include cleanups (Jani)
- Move more display init under display/ (Jani)
- DPLL ID refactoring (Ville)
- Better abstraction of GT0 (Jani)
- Move VGA decode function to GMCH code (Uma)
- Use local64_try_cmpxchg() to optimize PMU event read (Uros Bizjak)
- Clean up FBC checks (Ville)
- Constify and unify state checker calling conventions (Ville)
- Add display step name helper (Chaitanya)

Documentation:
- Update CCS and GSC CS documentation (Rodrigo)
- Fix a number of documentation typos (Randy Dunlap)

Fixes:
- VLV DSI fixes and quirks (Hans)
- Fix crtc state memory leaks (Suraj)
- Increase LSPCON mode settle timeout (Niko Tsirakis)
- Stop clobbering old crtc state during state check (Ville)
- Fix VLV color state readout (Ville)
- Fix cx0 PHY pipe reset to allow S0iX (Khaled)
- Ensure DP MST pbn_div is up-to-date after sink reconnect (Imre)
- Drop an unnecessary NULL check to fix static analyzer warning (Suraj)
- Use an explicit rather than implicit include for frontbuffer tracking (Jouni)

Merges:
- Backmerge drm-next to fix a conflict (Jani)

Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Jani Nikula <jani.nikula@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/87r0m00xew.fsf@intel.com
This commit is contained in:
Dave Airlie
2023-10-16 16:44:43 +10:00
83 changed files with 2266 additions and 1414 deletions
+15 -12
View File
@@ -267,19 +267,22 @@ i915 driver.
Intel GPU Basics
----------------
An Intel GPU has multiple engines. There are several engine types.
An Intel GPU has multiple engines. There are several engine types:
- RCS engine is for rendering 3D and performing compute, this is named
`I915_EXEC_RENDER` in user space.
- BCS is a blitting (copy) engine, this is named `I915_EXEC_BLT` in user
space.
- VCS is a video encode and decode engine, this is named `I915_EXEC_BSD`
in user space
- VECS is video enhancement engine, this is named `I915_EXEC_VEBOX` in user
space.
- The enumeration `I915_EXEC_DEFAULT` does not refer to specific engine;
instead it is to be used by user space to specify a default rendering
engine (for 3D) that may or may not be the same as RCS.
- Render Command Streamer (RCS). An engine for rendering 3D and
performing compute.
- Blitting Command Streamer (BCS). An engine for performing blitting and/or
copying operations.
- Video Command Streamer. An engine used for video encoding and decoding. Also
sometimes called 'BSD' in hardware documentation.
- Video Enhancement Command Streamer (VECS). An engine for video enhancement.
Also sometimes called 'VEBOX' in hardware documentation.
- Compute Command Streamer (CCS). An engine that has access to the media and
GPGPU pipelines, but not the 3D pipeline.
- Graphics Security Controller (GSCCS). A dedicated engine for internal
communication with GSC controller on security related tasks like
High-bandwidth Digital Content Protection (HDCP), Protected Xe Path (PXP),
and HuC firmware authentication.
The Intel GPU family is a family of integrated GPU's using Unified
Memory Access. For having the GPU "do work", user space will feed the