drm: Use const data when creating blob properties
Creating a blob property will always copy the input data so the data that is passed in can be const. Signed-off-by: Thierry Reding <treding@nvidia.com>
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@@ -978,9 +978,9 @@ extern void drm_mode_config_reset(struct drm_device *dev);
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extern void drm_mode_config_cleanup(struct drm_device *dev);
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extern int drm_mode_connector_set_path_property(struct drm_connector *connector,
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char *path);
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const char *path);
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extern int drm_mode_connector_update_edid_property(struct drm_connector *connector,
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struct edid *edid);
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const struct edid *edid);
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static inline bool drm_property_type_is(struct drm_property *property,
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uint32_t type)
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@@ -371,7 +371,7 @@ struct drm_dp_sideband_msg_tx {
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struct drm_dp_mst_topology_mgr;
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struct drm_dp_mst_topology_cbs {
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/* create a connector for a port */
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struct drm_connector *(*add_connector)(struct drm_dp_mst_topology_mgr *mgr, struct drm_dp_mst_port *port, char *path);
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struct drm_connector *(*add_connector)(struct drm_dp_mst_topology_mgr *mgr, struct drm_dp_mst_port *port, const char *path);
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void (*destroy_connector)(struct drm_dp_mst_topology_mgr *mgr,
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struct drm_connector *connector);
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void (*hotplug)(struct drm_dp_mst_topology_mgr *mgr);
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