Files
ack-tegra/drivers/gpu/drm
Chris Wilson 4b60e5cb70 drm/i915: Clear scanline waits after disabling the pipe.
If we disable the pipe and the GPU is currently waiting on a scanline
WAIT_FOR_EVENT, the GPU will hang. Fortunately, there is a magic bit
which we can write on i915+ to break this wait after disabling the
pipe.

References:

  Bug 29252 - [Arrandale] Hung WAIT_FOR_EVENT when running rss-glx-skyrocket
  https://bugs.freedesktop.org/show_bug.cgi?id=29252

  Bug 28964 - [i965gm] GPU infinite MI_WAIT_FOR_EVENT while watching video in Totem
  https://bugs.freedesktop.org/show_bug.cgi?id=28964

and many others.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
2010-09-08 11:29:58 +01:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html