fbdev: Remove trailing whitespaces
Fix coding style. No functional changes. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220718072322.8927-2-tzimmermann@suse.de
This commit is contained in:
+101
-101
@@ -10,32 +10,32 @@
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* The primary goal is to remove the console code from fbdev and place it
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* into fbcon.c. This reduces the code and makes writing a new fbdev driver
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* easy since the author doesn't need to worry about console internals. It
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* also allows the ability to run fbdev without a console/tty system on top
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* of it.
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* also allows the ability to run fbdev without a console/tty system on top
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* of it.
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*
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* First the roles of struct fb_info and struct display have changed. Struct
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* display will go away. The way the new framebuffer console code will
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* work is that it will act to translate data about the tty/console in
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* work is that it will act to translate data about the tty/console in
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* struct vc_data to data in a device independent way in struct fb_info. Then
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* various functions in struct fb_ops will be called to store the device
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* dependent state in the par field in struct fb_info and to change the
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* various functions in struct fb_ops will be called to store the device
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* dependent state in the par field in struct fb_info and to change the
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* hardware to that state. This allows a very clean separation of the fbdev
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* layer from the console layer. It also allows one to use fbdev on its own
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* which is a bounus for embedded devices. The reason this approach works is
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* which is a bounus for embedded devices. The reason this approach works is
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* for each framebuffer device when used as a tty/console device is allocated
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* a set of virtual terminals to it. Only one virtual terminal can be active
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* per framebuffer device. We already have all the data we need in struct
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* a set of virtual terminals to it. Only one virtual terminal can be active
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* per framebuffer device. We already have all the data we need in struct
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* vc_data so why store a bunch of colormaps and other fbdev specific data
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* per virtual terminal.
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* per virtual terminal.
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*
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* As you can see doing this makes the con parameter pretty much useless
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* for struct fb_ops functions, as it should be. Also having struct
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* fb_var_screeninfo and other data in fb_info pretty much eliminates the
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* for struct fb_ops functions, as it should be. Also having struct
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* fb_var_screeninfo and other data in fb_info pretty much eliminates the
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* need for get_fix and get_var. Once all drivers use the fix, var, and cmap
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* fbcon can be written around these fields. This will also eliminate the
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* need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
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* struct fb_cmap every time get_var, get_fix, get_cmap functions are called
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* as many drivers do now.
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* as many drivers do now.
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*
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* This file is subject to the terms and conditions of the GNU General Public
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* License. See the file COPYING in the main directory of this archive for
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@@ -66,68 +66,68 @@
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static char *mode_option;
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/*
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* If your driver supports multiple boards, you should make the
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* below data types arrays, or allocate them dynamically (using kmalloc()).
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*/
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* If your driver supports multiple boards, you should make the
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* below data types arrays, or allocate them dynamically (using kmalloc()).
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*/
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/*
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/*
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* This structure defines the hardware state of the graphics card. Normally
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* you place this in a header file in linux/include/video. This file usually
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* also includes register information. That allows other driver subsystems
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* and userland applications the ability to use the same header file to
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* avoid duplicate work and easy porting of software.
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* and userland applications the ability to use the same header file to
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* avoid duplicate work and easy porting of software.
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*/
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struct xxx_par;
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/*
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* Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
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* if we don't use modedb. If we do use modedb see xxxfb_init how to use it
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* to get a fb_var_screeninfo. Otherwise define a default var as well.
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* to get a fb_var_screeninfo. Otherwise define a default var as well.
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*/
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static const struct fb_fix_screeninfo xxxfb_fix = {
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.id = "FB's name",
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.id = "FB's name",
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.type = FB_TYPE_PACKED_PIXELS,
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.visual = FB_VISUAL_PSEUDOCOLOR,
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.xpanstep = 1,
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.ypanstep = 1,
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.ywrapstep = 1,
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.ywrapstep = 1,
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.accel = FB_ACCEL_NONE,
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};
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/*
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* Modern graphical hardware not only supports pipelines but some
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* Modern graphical hardware not only supports pipelines but some
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* also support multiple monitors where each display can have
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* its own unique data. In this case each display could be
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* represented by a separate framebuffer device thus a separate
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* its own unique data. In this case each display could be
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* represented by a separate framebuffer device thus a separate
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* struct fb_info. Now the struct xxx_par represents the graphics
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* hardware state thus only one exist per card. In this case the
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* struct xxx_par for each graphics card would be shared between
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* every struct fb_info that represents a framebuffer on that card.
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* This allows when one display changes it video resolution (info->var)
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* hardware state thus only one exist per card. In this case the
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* struct xxx_par for each graphics card would be shared between
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* every struct fb_info that represents a framebuffer on that card.
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* This allows when one display changes it video resolution (info->var)
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* the other displays know instantly. Each display can always be
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* aware of the entire hardware state that affects it because they share
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* the same xxx_par struct. The other side of the coin is multiple
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* graphics cards that pass data around until it is finally displayed
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* on one monitor. Such examples are the voodoo 1 cards and high end
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* NUMA graphics servers. For this case we have a bunch of pars, each
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* one that represents a graphics state, that belong to one struct
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* one that represents a graphics state, that belong to one struct
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* fb_info. Their you would want to have *par point to a array of device
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* states and have each struct fb_ops function deal with all those
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* states and have each struct fb_ops function deal with all those
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* states. I hope this covers every possible hardware design. If not
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* feel free to send your ideas at jsimmons@users.sf.net
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* feel free to send your ideas at jsimmons@users.sf.net
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*/
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/*
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* If your driver supports multiple boards or it supports multiple
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* framebuffers, you should make these arrays, or allocate them
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* If your driver supports multiple boards or it supports multiple
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* framebuffers, you should make these arrays, or allocate them
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* dynamically using framebuffer_alloc() and free them with
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* framebuffer_release().
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*/
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*/
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static struct fb_info info;
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/*
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/*
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* Each one represents the state of the hardware. Most hardware have
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* just one hardware state. These here represent the default state(s).
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* just one hardware state. These here represent the default state(s).
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*/
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static struct xxx_par __initdata current_par;
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@@ -138,12 +138,12 @@ int xxxfb_init(void);
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* first accessed.
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* @info: frame buffer structure that represents a single frame buffer
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* @user: tell us if the userland (value=1) or the console is accessing
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* the framebuffer.
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* the framebuffer.
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*
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* This function is the first function called in the framebuffer api.
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* Usually you don't need to provide this function. The case where it
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* Usually you don't need to provide this function. The case where it
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* is used is to change from a text mode hardware state to a graphics
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* mode state.
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* mode state.
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*
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* Returns negative errno on error, or zero on success.
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*/
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@@ -153,13 +153,13 @@ static int xxxfb_open(struct fb_info *info, int user)
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}
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/**
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* xxxfb_release - Optional function. Called when the framebuffer
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* device is closed.
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* xxxfb_release - Optional function. Called when the framebuffer
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* device is closed.
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* @info: frame buffer structure that represents a single frame buffer
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* @user: tell us if the userland (value=1) or the console is accessing
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* the framebuffer.
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*
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* Thus function is called when we close /dev/fb or the framebuffer
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* the framebuffer.
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*
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* Thus function is called when we close /dev/fb or the framebuffer
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* console system is released. Usually you don't need this function.
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* The case where it is usually used is to go from a graphics state
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* to a text mode state.
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@@ -172,17 +172,17 @@ static int xxxfb_release(struct fb_info *info, int user)
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}
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/**
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* xxxfb_check_var - Optional function. Validates a var passed in.
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* xxxfb_check_var - Optional function. Validates a var passed in.
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* @var: frame buffer variable screen structure
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* @info: frame buffer structure that represents a single frame buffer
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* @info: frame buffer structure that represents a single frame buffer
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*
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* Checks to see if the hardware supports the state requested by
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* var passed in. This function does not alter the hardware state!!!
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* This means the data stored in struct fb_info and struct xxx_par do
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* not change. This includes the var inside of struct fb_info.
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* var passed in. This function does not alter the hardware state!!!
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* This means the data stored in struct fb_info and struct xxx_par do
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* not change. This includes the var inside of struct fb_info.
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* Do NOT change these. This function can be called on its own if we
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* intent to only test a mode and not actually set it. The stuff in
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* modedb.c is a example of this. If the var passed in is slightly
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* intent to only test a mode and not actually set it. The stuff in
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* modedb.c is a example of this. If the var passed in is slightly
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* off by what the hardware can support then we alter the var PASSED in
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* to what we can do.
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*
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@@ -210,7 +210,7 @@ static int xxxfb_release(struct fb_info *info, int user)
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static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
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{
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/* ... */
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return 0;
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return 0;
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}
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/**
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@@ -219,9 +219,9 @@ static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
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*
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* Using the fb_var_screeninfo in fb_info we set the resolution of the
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* this particular framebuffer. This function alters the par AND the
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* fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
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* fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
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* fb_info since we are using that data. This means we depend on the
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* data in var inside fb_info to be supported by the hardware.
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* data in var inside fb_info to be supported by the hardware.
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*
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* This function is also used to recover/restore the hardware to a
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* known working state.
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@@ -256,20 +256,20 @@ static int xxxfb_set_par(struct fb_info *info)
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{
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struct xxx_par *par = info->par;
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/* ... */
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return 0;
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return 0;
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}
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/**
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* xxxfb_setcolreg - Optional function. Sets a color register.
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* @regno: Which register in the CLUT we are programming
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* @red: The red value which can be up to 16 bits wide
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* @green: The green value which can be up to 16 bits wide
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* @regno: Which register in the CLUT we are programming
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* @red: The red value which can be up to 16 bits wide
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* @green: The green value which can be up to 16 bits wide
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* @blue: The blue value which can be up to 16 bits wide.
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* @transp: If supported, the alpha value which can be up to 16 bits wide.
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* @info: frame buffer info structure
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*
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*
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* Set a single color register. The values supplied have a 16 bit
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* magnitude which needs to be scaled in this function for the hardware.
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* magnitude which needs to be scaled in this function for the hardware.
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* Things to take into consideration are how many color registers, if
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* any, are supported with the current color visual. With truecolor mode
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* no color palettes are supported. Here a pseudo palette is created
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@@ -277,8 +277,8 @@ static int xxxfb_set_par(struct fb_info *info)
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* pseudocolor mode we have a limited color palette. To deal with this
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* we can program what color is displayed for a particular pixel value.
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* DirectColor is similar in that we can program each color field. If
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* we have a static colormap we don't need to implement this function.
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*
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* we have a static colormap we don't need to implement this function.
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*
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* Returns negative errno on error, or zero on success.
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*/
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static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
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@@ -442,7 +442,7 @@ static int xxxfb_pan_display(struct fb_var_screeninfo *var,
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/**
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* xxxfb_blank - NOT a required function. Blanks the display.
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* @blank_mode: the blank mode we want.
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* @blank_mode: the blank mode we want.
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* @info: frame buffer structure that represents a single frame buffer
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*
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* Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
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@@ -471,22 +471,22 @@ static int xxxfb_blank(int blank_mode, struct fb_info *info)
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/*
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* We provide our own functions if we have hardware acceleration
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* or non packed pixel format layouts. If we have no hardware
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* or non packed pixel format layouts. If we have no hardware
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* acceleration, we can use a generic unaccelerated function. If using
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* a pack pixel format just use the functions in cfb_*.c. Each file
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* a pack pixel format just use the functions in cfb_*.c. Each file
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* has one of the three different accel functions we support.
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*/
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/**
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* xxxfb_fillrect - REQUIRED function. Can use generic routines if
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* xxxfb_fillrect - REQUIRED function. Can use generic routines if
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* non acclerated hardware and packed pixel based.
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* Draws a rectangle on the screen.
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* Draws a rectangle on the screen.
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*
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* @info: frame buffer structure that represents a single frame buffer
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* @region: The structure representing the rectangular region we
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* @region: The structure representing the rectangular region we
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* wish to draw to.
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*
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* This drawing operation places/removes a retangle on the screen
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* This drawing operation places/removes a retangle on the screen
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* depending on the rastering operation with the value of color which
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* is in the current color depth format.
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*/
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@@ -494,13 +494,13 @@ void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
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{
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/* Meaning of struct fb_fillrect
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*
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* @dx: The x and y corrdinates of the upper left hand corner of the
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* @dy: area we want to draw to.
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* @dx: The x and y corrdinates of the upper left hand corner of the
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* @dy: area we want to draw to.
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* @width: How wide the rectangle is we want to draw.
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* @height: How tall the rectangle is we want to draw.
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* @color: The color to fill in the rectangle with.
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* @color: The color to fill in the rectangle with.
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* @rop: The raster operation. We can draw the rectangle with a COPY
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* of XOR which provides erasing effect.
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* of XOR which provides erasing effect.
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*/
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}
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@@ -516,7 +516,7 @@ void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
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* This drawing operation copies a rectangular area from one area of the
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* screen to another area.
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*/
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void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
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void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
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{
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/*
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* @dx: The x and y coordinates of the upper left hand corner of the
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@@ -532,28 +532,28 @@ void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
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/**
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* xxxfb_imageblit - REQUIRED function. Can use generic routines if
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* non acclerated hardware and packed pixel based.
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* Copies a image from system memory to the screen.
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* Copies a image from system memory to the screen.
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*
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* @info: frame buffer structure that represents a single frame buffer
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* @image: structure defining the image.
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*
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* This drawing operation draws a image on the screen. It can be a
|
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* This drawing operation draws a image on the screen. It can be a
|
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* mono image (needed for font handling) or a color image (needed for
|
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* tux).
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* tux).
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*/
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void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
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void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
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{
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/*
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* @dx: The x and y coordinates of the upper left hand corner of the
|
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* @dy: destination area to place the image on the screen.
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* @width: How wide the image is we want to copy.
|
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* @height: How tall the image is we want to copy.
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* @fg_color: For mono bitmap images this is color data for
|
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* @fg_color: For mono bitmap images this is color data for
|
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* @bg_color: the foreground and background of the image to
|
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* write directly to the frmaebuffer.
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* @depth: How many bits represent a single pixel for this image.
|
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* @data: The actual data used to construct the image on the display.
|
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* @cmap: The colormap used for color images.
|
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* @cmap: The colormap used for color images.
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*/
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/*
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@@ -580,13 +580,13 @@ void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
|
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int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
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{
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/*
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* @set: Which fields we are altering in struct fb_cursor
|
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* @enable: Disable or enable the cursor
|
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* @rop: The bit operation we want to do.
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* @mask: This is the cursor mask bitmap.
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* @set: Which fields we are altering in struct fb_cursor
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* @enable: Disable or enable the cursor
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* @rop: The bit operation we want to do.
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* @mask: This is the cursor mask bitmap.
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* @dest: A image of the area we are going to display the cursor.
|
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* Used internally by the driver.
|
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* @hot: The hot spot.
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* Used internally by the driver.
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* @hot: The hot spot.
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||||
* @image: The actual data for the cursor image.
|
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*
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* NOTES ON FLAGS (cursor->set):
|
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@@ -614,11 +614,11 @@ int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
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}
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/**
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* xxxfb_sync - NOT a required function. Normally the accel engine
|
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* xxxfb_sync - NOT a required function. Normally the accel engine
|
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* for a graphics card take a specific amount of time.
|
||||
* Often we have to wait for the accelerator to finish
|
||||
* its operation before we can write to the framebuffer
|
||||
* so we can have consistent display output.
|
||||
* so we can have consistent display output.
|
||||
*
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||||
* @info: frame buffer structure that represents a single frame buffer
|
||||
*
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@@ -666,8 +666,8 @@ static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
|
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struct fb_info *info;
|
||||
struct xxx_par *par;
|
||||
struct device *device = &dev->dev; /* or &pdev->dev */
|
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int cmap_len, retval;
|
||||
|
||||
int cmap_len, retval;
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||||
|
||||
/*
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||||
* Dynamically allocate info and par
|
||||
*/
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||||
@@ -679,11 +679,11 @@ static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
|
||||
|
||||
par = info->par;
|
||||
|
||||
/*
|
||||
/*
|
||||
* Here we set the screen_base to the virtual memory address
|
||||
* for the framebuffer. Usually we obtain the resource address
|
||||
* from the bus layer and then translate it to virtual memory
|
||||
* space via ioremap. Consult ioport.h.
|
||||
* space via ioremap. Consult ioport.h.
|
||||
*/
|
||||
info->screen_base = framebuffer_virtual_memory;
|
||||
info->fbops = &xxxfb_ops;
|
||||
@@ -767,24 +767,24 @@ static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
|
||||
|
||||
/*
|
||||
* This should give a reasonable default video mode. The following is
|
||||
* done when we can set a video mode.
|
||||
* done when we can set a video mode.
|
||||
*/
|
||||
if (!mode_option)
|
||||
mode_option = "640x480@60";
|
||||
mode_option = "640x480@60";
|
||||
|
||||
retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
|
||||
|
||||
|
||||
if (!retval || retval == 4)
|
||||
return -EINVAL;
|
||||
return -EINVAL;
|
||||
|
||||
/* This has to be done! */
|
||||
if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
|
||||
return -ENOMEM;
|
||||
|
||||
/*
|
||||
* The following is done in the case of having hardware with a static
|
||||
* mode. If we are setting the mode ourselves we don't call this.
|
||||
*/
|
||||
|
||||
/*
|
||||
* The following is done in the case of having hardware with a static
|
||||
* mode. If we are setting the mode ourselves we don't call this.
|
||||
*/
|
||||
info->var = xxxfb_var;
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user