From 4b4d2527840f088a8df19027a6c208f4122a7106 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ma=C3=ADra=20Canal?= Date: Thu, 13 Mar 2025 11:43:26 -0300 Subject: [PATCH] drm/v3d: Don't run jobs that have errors flagged in its fence MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit commit 80cbee810e4e13cdbd3ae9654e9ecddf17f3e828 upstream. The V3D driver still relies on `drm_sched_increase_karma()` and `drm_sched_resubmit_jobs()` for resubmissions when a timeout occurs. The function `drm_sched_increase_karma()` marks the job as guilty, while `drm_sched_resubmit_jobs()` sets an error (-ECANCELED) in the DMA fence of that guilty job. Because of this, we must check whether the job’s DMA fence has been flagged with an error before executing the job. Otherwise, the same guilty job may be resubmitted indefinitely, causing repeated GPU resets. This patch adds a check for an error on the job's fence to prevent running a guilty job that was previously flagged when the GPU timed out. Note that the CPU and CACHE_CLEAN queues do not require this check, as their jobs are executed synchronously once the DRM scheduler starts them. Cc: stable@vger.kernel.org Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.") Fixes: 1584f16ca96e ("drm/v3d: Add support for submitting jobs to the TFU.") Reviewed-by: Iago Toral Quiroga Signed-off-by: Maíra Canal Link: https://patchwork.freedesktop.org/patch/msgid/20250313-v3d-gpu-reset-fixes-v4-1-c1e780d8e096@igalia.com Signed-off-by: Greg Kroah-Hartman --- drivers/gpu/drm/v3d/v3d_sched.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 4f935f1d50a9..3066cfdb054c 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -319,11 +319,15 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job) struct drm_device *dev = &v3d->drm; struct dma_fence *fence; + if (unlikely(job->base.base.s_fence->finished.error)) + return NULL; + + v3d->tfu_job = job; + fence = v3d_fence_create(v3d, V3D_TFU); if (IS_ERR(fence)) return NULL; - v3d->tfu_job = job; if (job->base.irq_fence) dma_fence_put(job->base.irq_fence); job->base.irq_fence = dma_fence_get(fence); @@ -361,6 +365,9 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) struct dma_fence *fence; int i, csd_cfg0_reg; + if (unlikely(job->base.base.s_fence->finished.error)) + return NULL; + v3d->csd_job = job; v3d_invalidate_caches(v3d);