xtensa: clean up access to spilled registers locations
Define macros SPILL_SLOT* that return a reference to the stack location of the spill slot for specific register and use them instead of opencoded address calculations. Signed-off-by: Max Filippov <jcmvbkbc@gmail.com>
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@@ -23,14 +23,6 @@
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*/
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extern int common_exception_return;
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/* A struct that maps to the part of the frame containing the a0 and
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* a1 registers.
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*/
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struct frame_start {
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unsigned long a0;
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unsigned long a1;
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};
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void xtensa_backtrace_user(struct pt_regs *regs, unsigned int depth,
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int (*ufn)(struct stackframe *frame, void *data),
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void *data)
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@@ -96,26 +88,16 @@ void xtensa_backtrace_user(struct pt_regs *regs, unsigned int depth,
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/* Start from the a1 register. */
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/* a1 = regs->areg[1]; */
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while (a0 != 0 && depth--) {
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struct frame_start frame_start;
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/* Get the location for a1, a0 for the
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* previous frame from the current a1.
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*/
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unsigned long *psp = (unsigned long *)a1;
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psp -= 4;
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pc = MAKE_PC_FROM_RA(a0, pc);
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/* Check if the region is OK to access. */
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if (!access_ok(VERIFY_READ, psp, sizeof(frame_start)))
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if (!access_ok(VERIFY_READ, &SPILL_SLOT(a1, 0), 8))
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return;
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/* Copy a1, a0 from user space stack frame. */
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if (__copy_from_user_inatomic(&frame_start, psp,
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sizeof(frame_start)))
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if (__get_user(a0, &SPILL_SLOT(a1, 0)) ||
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__get_user(a1, &SPILL_SLOT(a1, 1)))
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return;
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pc = MAKE_PC_FROM_RA(a0, pc);
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a0 = frame_start.a0;
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a1 = frame_start.a1;
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frame.pc = pc;
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frame.sp = a1;
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@@ -147,7 +129,6 @@ void xtensa_backtrace_kernel(struct pt_regs *regs, unsigned int depth,
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*/
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while (a1 > sp_start && a1 < sp_end && depth--) {
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struct stackframe frame;
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unsigned long *psp = (unsigned long *)a1;
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frame.pc = pc;
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frame.sp = a1;
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@@ -171,8 +152,8 @@ void xtensa_backtrace_kernel(struct pt_regs *regs, unsigned int depth,
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sp_start = a1;
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pc = MAKE_PC_FROM_RA(a0, pc);
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a0 = *(psp - 4);
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a1 = *(psp - 3);
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a0 = SPILL_SLOT(a1, 0);
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a1 = SPILL_SLOT(a1, 1);
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}
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}
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EXPORT_SYMBOL(xtensa_backtrace_kernel);
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@@ -196,8 +177,8 @@ void walk_stackframe(unsigned long *sp,
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sp = (unsigned long *)a1;
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a0 = *(sp - 4);
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a1 = *(sp - 3);
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a0 = SPILL_SLOT(a1, 0);
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a1 = SPILL_SLOT(a1, 1);
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if (a1 <= (unsigned long)sp)
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break;
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